Vampire Villager Privacy Policy
Effective: 7 November 2026
This policy explains what personal data the Vampire Villager mobile game (called “Vampir Köylü” in Turkish; “the app”) collects, why, who receives it and what choices you have. The app is published by Kreative Center (Bedirhan Samsa and Kazım İhtiyar), who are responsible for your data (“we”). Contact: info@kreative.center.
In short
- There is no sign-up and no account. The app never asks for your real name, email address, phone number, contacts, photos or location.
- The player names you type for a one-phone game stay on your phone. In online rooms, the other players see the nickname you choose; we don't store nicknames or room chat.
- Voice chat in online rooms is live only: we never record it. If another player reports you, the last minute of your speech their phone heard can be added to the report.
- The free version shows ads from Google AdMob; Premium removes them. Your advertising identifier is used for personalised ads only if you allow it.
- We do not sell your personal data.
- You can turn usage statistics off in Settings at any time.
What stays on your phone
Your player list (up to 15 names), the one-phone game in progress, your online nickname and your settings (such as language, theme, narrator voice and haptics) are stored only on your device.
What we collect and why
- Device ID and app integrity: on first launch the app proves to our server (Kreative Orion) that it is a genuine copy (Apple App Attest or Google Play Integrity) and gets an anonymous device ID. With it we receive the platform, operating system version, device model, app version, the app's language and your time zone; the app checks in again when you open it. We use them to run the app's online parts (online rooms, energy, purchases, support, notifications), to protect our servers from abuse and for statistics. On iPhone the device ID is kept in the Keychain, so it stays the same if you reinstall the app. The User ID at the bottom of Settings is this device ID.
- One-phone games: when a game starts and ends, our server receives the number of players, the roles in play, the game settings and the result (winner, rounds, duration), never the player names. We use them to charge and refund energy and for statistics.
- Online rooms: when you create or join a room, your nickname (up to 20 characters) and your seat go to our server, which passes them to the other players in the room. Room chat messages are delivered through our server in real time. Nicknames and chat stay only in our server's memory and disappear when the room closes, except when a player is reported (see Reporting a player). For each online game we store the room code, the settings, the roles, the night actions, the votes and the result by seat number, with your device ID linked to your seat, never your nickname or chat. We use them to run the game fairly, to settle disputes and for statistics.
- Room invites: an invite link (kreative.center/vv/join/…) carries the room code. If you open it on Android before installing the app, Google Play passes the code to the app (install referrer) so that it can take you straight to the room; the referrer is also part of the usage statistics. Our website uses Google Analytics, which records the visit when you open an invite page in a browser.
- Voice chat (optional, online rooms): the app asks for microphone access only when you join voice chat, and uses the microphone only while the app is open. Your voice travels in real time through Cloudflare's real-time audio servers to the other players in the voice chat; neither we nor Cloudflare record it. The only exception is a report: a player who reports you can add the last speech their phone heard from you (see Reporting a player). Cloudflare receives your IP address to connect the call; we don't send it your nickname or device ID. Muting a player works only on your phone.
- Reporting a player: you can report another player in an online room, whether or not it has voice chat: from the lobby, the players list, the room chat or the voice chat. You choose a reason and can add a note. The report goes to our moderation queue with the room code, both players' nicknames, seats and roles, the reported player's recent room chat messages that reached you (up to 20 from the last 15 minutes) and whether they were in voice chat; it is linked to both players' device IDs so we can act. If you heard the player in voice chat, you can add a voice recording: your phone keeps the last minute of speech it heard from each player only in its memory, never on its storage, and sends only the reported player's part, only when you report and leave this option on. When enough players in a room report someone's voice, the room turns that player's voice off for the rest of the room. The reported player never learns who reported them.
- Purchases and energy: if you buy Premium (weekly, monthly or yearly), Ad-Free, energy or themes, the product, your subscription status, your energy balance and your transactions are processed by the App Store or Google Play and by RevenueCat, linked to your anonymous device ID; our server receives the same purchase events (product, price, currency, country and transaction IDs) and charges energy for games. If you redeem a promo code in Settings, our server receives the code. Payment card details stay with Apple or Google.
- Advertising (free version): the app shows banner ads on the home, setup and result screens and a rewarded video only when you choose to watch one (for energy or a theme trial); there are no ads during a game. Google AdMob receives ad requests and interactions, the approximate location derived from your IP address, device information (such as the device model, operating system and language), your consent choices and your advertising identifier: on iPhone and iPad only if you allow tracking, on Android unless you have deleted it in your phone's settings. When you watch a rewarded video, your anonymous device ID goes to AdMob with it so that our server can verify the reward. Google uses this data to show and measure ads and to prevent fraud. Player names, nicknames and chat are never sent to AdMob. With Premium the app requests no ads; Ad-Free removes banners and keeps rewarded videos optional.
- Usage statistics: in-app events such as a game or a room starting and ending (with the number of players, roles, your own role, the winner and voice chat time), the screens you open, purchase and paywall steps, ad events (for example an ad being shown or tapped, its estimated revenue and your ad consent choice), notification opens, shares, the settings you change and, on Android, how you found the app (the Google Play install referrer). They come with the app version, language, whether you have Premium or Ad-Free, your energy, your notification and tracking permission status and the country our servers derive from your IP address. They never contain player names, nicknames, chat or anything else you type. We use them to fix problems and improve the game. You can turn them off in Settings → Legal → Usage statistics; our server still keeps the game, room and purchase records described above, which it needs to run the service.
- Diagnostics: crash reports, error reports and performance data (Sentry). A report describes the error, your device (such as its model and operating system), the app version and the app's last steps before the error, such as the screens it opened and its network requests; the addresses of these requests can contain identifiers such as your device ID (for example in requests to RevenueCat, our purchase provider). Reports carry a random ID that the crash reporting tool creates when the app is installed and, on iPhone and iPad, a one-way code (hash) computed from the vendor identifier iOS provides to the app (identifierForVendor). Sentry derives an approximate location (country and city) from your IP address but does not store the address. We use them to find and fix bugs.
- Notifications (optional): if you allow notifications (the app asks after your first finished game, when you write to support, or you turn them on in Settings → Notifications), the app sends our server your device's push token and whether notifications are on. We use them to tell you when our support team replies, to deliver rewards and, now and then, to send news about the game. We record whether a notification was delivered and opened.
- Support: the subject and messages of the support requests you write in the app (Settings → Help), with your device ID, so we can answer you, and what you send us by email.
- In-app announcements: the app downloads short announcements and the list of our other games from our server; if you open, tap or close an announcement, we receive that too.
- App updates: the app downloads updates from our server. These requests carry the platform, the app version, the IDs of the installed updates and a random installation ID.
- Connection data: your IP address and the approximate country Cloudflare derives from it, to deliver and protect our servers and for aggregate statistics. Our server's access logs keep the IP address for a short time and are overwritten as they fill up.
Legal bases
We process your data to provide the app, online rooms and the purchases you make (performance of our contract with you); for our legitimate interests (security and abuse prevention, fair play, handling reports, fixing bugs, measuring and improving the game, non-personalised ads); with your consent (personalised ads and tracking, notifications, microphone access for voice chat); and to meet legal obligations. Residents of Türkiye can also read our KVKK notice.
Who receives your data
- Other players in your online room: your nickname, your seat, what you write in the room chat, what you say in voice chat and, as the game goes on, the actions the rules reveal. The host's nickname is shown to someone who opens the room's invite in the app.
- Service providers working for us: the hosting provider of our Kreative Orion servers in the European Union; Cloudflare (network security and delivery, voice chat servers, backups); Sentry (crash reports, stored in its EU region in Germany); Expo, Apple Push Notification service and Firebase Cloud Messaging (notifications); RevenueCat (purchases and energy).
- Apple and Google: store purchases, app integrity checks and notifications, under their own privacy policies.
- Google AdMob and Google's consent tools: advertising and consent management in the free version, under Google's privacy policy. How Google uses this data: How Google uses information from sites or apps that use our services.
- Authorities: only where the law requires it.
Tracking and advertising
On iPhone and iPad, the app asks for your permission (App Tracking Transparency) before your advertising identifier can be used to track you across other companies' apps and websites; before the system prompt, a screen in the app explains what it is for. In the EEA, the UK and Switzerland, Google's consent form asks for your choices first. If you say no, you still see ads, but they are not personalised; no part of the game depends on your answer. Ads are limited to content suitable for teens. Premium removes all ads; Ad-Free removes banners. You can change your choices in Settings → Legal → Ad privacy choices (where Google's consent form applies) and in your phone's settings.
Your choices and rights
- Usage statistics: Settings → Legal → Usage statistics.
- Notifications: turn them off in Settings → Notifications or in your phone's settings.
- Microphone: you can play every online game without voice chat; you can take back microphone access in your phone's settings at any time.
- Ads and tracking: on iPhone and iPad, allow or stop tracking in your phone's settings (Privacy & Security → Tracking); on Android, delete or reset your advertising ID in your phone's settings; where Google's consent form applies, change your choices in Settings → Legal → Ad privacy choices. Premium removes all ads.
- Access, copy or deletion: the app has no delete button. Request it on kreative.center/vv/delete-account or write to us, with the User ID from the bottom of Settings (tap it to copy). We will send you the data linked to it or delete it: the device record, push token, support requests, game history and the usage statistics tied to your device. Game records stay without any link to you. Purchases stay with your App Store or Google Play account and can be restored; deleting your data does not cancel a subscription, so cancel it in your App Store or Google Play account.
- Your rights: depending on where you live, you can ask to access, correct, delete or export your data, restrict or object to its processing, withdraw consent at any time and complain to a data protection authority. Write to info@kreative.center; we answer within 30 days.
- US state privacy laws (such as California's): we do not sell personal data. Personalised ads based on your advertising identifier may count as “sharing” for cross-context behavioural advertising under these laws; you can opt out by not allowing tracking on iPhone and iPad, by deleting your advertising ID on Android or by writing to us.
How long we keep data
- Device record and game history: while you use the app, or until you ask us to delete them. After deletion, game records are kept without any link to you.
- Online nicknames, room chat and voice: not stored; nicknames and chat disappear when the room closes and voice is never recorded, except what a report carries (below).
- Push token and notification setting: while you use the app, or until you ask us to delete them; a token that stops working (for example after you uninstall the app) is removed sooner.
- Usage statistics: no longer than 24 months. Aggregate statistics that cannot identify you may be kept longer.
- Crash reports: up to 90 days.
- Support requests, reports and emails: as long as needed to handle them, or until you ask us to delete them. A voice recording added to a report is deleted 30 days after the report is resolved, and within 90 days at the latest.
- Data collected by Google AdMob: Google keeps it under its own rules.
- Purchase records: Apple, Google and RevenueCat keep them under their own rules and as tax law requires; our copy of purchase events loses its link to you when your data is deleted.
- Server backups: overwritten within 30 days.
International transfers
Our Kreative Orion servers are in the European Union, so if you use the app from outside the EU (for example from Türkiye), your data is transferred abroad. Some of our service providers, such as Apple, Google (including AdMob), Cloudflare, RevenueCat and Expo, also process data in the United States and other countries. Where the law requires it (for example Article 9 of Türkiye's KVKK or the GDPR), we rely on standard contractual clauses or other lawful safeguards, or ask for your explicit consent.
Children
Vampire Villager is a party game for groups of friends. It is not directed to children under 13 and we do not knowingly collect their data. If you are under 16 (or under the age of digital consent where you live), play online and make purchases only with the permission of a parent or guardian. Online rooms and voice chat are for playing with people you know: share your room code only with them. If you believe a child has sent us personal data, for example in a support request, write to us and we will delete it.
Security
Data travels encrypted (HTTPS, and encrypted WebRTC for voice chat). The app's device ID and its access token for our server are stored in your phone's secure storage, and access to our servers is restricted. No method is perfectly secure; if a breach affects you, we will tell you where the law requires.
Changes
We publish updates on this page with a new effective date and tell you in the app about important changes.
Contact
Kreative Center (Bedirhan Samsa and Kazım İhtiyar), Çengelköy Mah. Ordu Cad. Soner Sok. No 12 Daire 3, Üsküdar/İstanbul, Türkiye · info@kreative.center